Warhammer 8th edition rulebooks are out and there's a lot of great information available online. Overall, it sounds pretty exciting and I'm really looking forward to it.
I had the chance to stop by my local Games Workshop earlier today and took the opportunity to gather some information that I had been unable to locate online but was extremely interested in. This is what I'v learned.
Charging:
When you declare a charge, you declare one charge at a time. Before you declare any subsequent charges, your opponent will declare his reactions. This is done before any rolling of charge distance is done. If your opponent chooses to flee, you may decide whether or not you want to try to catch the fleeing unit or redirect the charge to another eligible unit. You may only redirect once.
Bound Spells:
They use power dice like every other spell. The required casting value is the spell level of the item.
Spells:
If you fail to cast a spell, that wizard can't cast any more spells in that phase.
Each spell can only be known by one wizard unless that wizard has an ability that lets him know specific spell or all spells in a lore.
Magic Phase:
Power dice are generated and channeled every magic phase.
At no point can you have more than 12 power dice or dispel dice. Any extra dice are lost.
Magic Items:
Dispel Scrolls and Power Stones are limited to one per army.
All magic items are limited to one per army unless the item's description specifically says you can take multiples.
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Tuesday, June 15, 2010
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Boy, that kills bound items some. I like the rest of these though. Sequential charges = interesting possibilities, one dispel scroll = almost an entirely different dynamic to the magic phase. It's going to be interesting, that's for sure...
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