Saturday, December 26, 2009

Ogre Kingdoms vs. Skaven Result

So I took the list described in the previous post.

I was up against a level 2 warlock engineer, Grey Seer Thanquol + Boneripper, a Plague Priest on a Plague furnace, a level 1 warlock engineer, a warp lightning cannon, 5 jezzails, 2 units of plague censer bearers, a unit of stormvermin, two units of clanrats, and a Doomwheel.

Skaven went first.

During the first magic phase, I used the Hellheart and he chose not to cast any spells. The shooting phase went well for me. I took two wounds on my Scraplauncher from Jezzails and only lost two sabretusks from the doomwheel.

During my turn I managed to kill one Jezzail with my Bangstick, get Trollguts off on one of my units, and land a Scraplauncher shot directly on top of one of his clanrats units. I managed to kill 5 rats from it. I also moved my Yhetees up in a flanking position on his plague furnace and sent in some Gnoblar trappers to force a charge from his frenzied censer bearers and furnace. My shooting against the doomwheel failed miserably, both my leadbelchers and hunter failing to wound.

On his second turn it was the beginning of the end. He got some spells initial spells off that I managed to cancel with a combination of dispel scrolls, magic resistance, and dispel die. Then he rolled 6 dice to cast the 13th spell against my Tyrant unit. Of course he rolls double 6s, my unit is obliterated. I hang in there because I think I've still got a good shot at taking down the Plague Furnace my flank charging yhetees.

On my turn both the gorgers come into play. I set them up directly behind a unit of clanrats each. I manage to make the Jezzail team flee from my magic. My yhetees get the flank charge on the plague monks/furnace.

Turns out the plague monks have a banner that does 2D6 automatic hits to everything touching the unit. My Yhetees get slaughtered before they even get to attack. They flee, the plague furnace is forced to pursue, and directly in the flight path is impassable terrain. The Furnace pursues three inches, millimeters short of having to take damage for hitting the terrain.

I concede. I had no units that could do anything to the plague furnace or the doomwheel. I was out of magic defense and the only things I was going to be able to do anything to were units of basic clanrats.

Friday, December 25, 2009

Final Ogre Kingdoms List

2 Gorgers
3 units of 24 Gnoblar Fighters
2 units of 8 Gnoblar Trappers
1 Gnoblar Scraplauncher
3 Yhetees
2 units of 2 Leadbelchers with Bellowers
3 units of 3 Bulls with addtional hand weapons (one unit has standard bearer and lookout gnoblar)
1 Hunter with 2 Sabretusks, a Talisman of Protection, and the Beastkiller Big Name
1 Butcher with a Bangstick and Dispel Scroll
1 Butcher with a Hellheart
1 Tyrant with Tenderiser, Jade Lion, Heavy Armor, and Wyrdstone Necklace

I am planning to take this list against a Skaven army. I've never had much success with my Ogres so I don't really know how this is going to work. My expectation is that Plague Furnaces and either Hellpit Abominations or Doomwheels will be taken.

For dealing with the plague furnaces, I plan to use my gnoblar to force charges that will allow my ogres to flank charge or force charges into rough terrain.

With the Hellpit Abominations, I'm hoping to use my Butchers to cast Braingobbler and force some panic test failures. This is my best shot at beating these as Ogres do not have any way of getting flaming attacks. My only other hope is that my hunter might be able to do some damage to them before they get into close combat or my Tyrant with Tenderiser can manage to get the charge and make it through the regeneration.

Against Doomwheels, the strategy is the same as with the Hellpits. I am hopeful that I can force it out of control with the Hunter's Harpoon Launcher and into some dangerous/rough terrain.

This is going to be a really rough battle for me I think but I'm hopeful that I'll be able to pull off a draw, or even perhaps a marginal victory.

Thursday, December 24, 2009

Ogre Kingdoms

Every once in a while I get an itch to mess around with my Ogre Kingdoms again. I haven't been overly happy with them but they are my first army so I feel like I don't want to give up on them. To that end, I am considering making a handful of key purchases that would allow me to field a better, hopefully workable Ogre Kingdoms list in the future.

Current owned models:
24 Gnoblar Fighters
6 Ogre Bulls
4 Ironguts
2 Hunters w/ Sabretusks
30+ Gnoblar Scrappers
4 Leadbelchers
1 Gnoblar Scraplauncher
2 Butchers
3 Gorgers
1 Maneater
1 Tyrant/Bruiser

My current hope is to expand with a unit of yhetees in addition to several more units of gnoblar. And probably a handful of miscellaneous ogres. I will most likely purchase another battalion at some point as it is a great deal compared to the individual costs of the models and I could also use a handful of additional ogres.

This Saturday, I will be playing against a Skaven army. My current plan is to play a fun game with Ogre Kingdoms. Dust off these models that I haven't used in a while, and see if I can do a better job of playing them strategically than I did when I first started out with Warhammer.

Tentative army list (full list tomorrow):

2x Gorgers 150
3x 24 Gnoblar Fighters 144
3x 3 Ogre Bulls 315
2x Butchers 260
1x Hunter 145
1x Tyrant 200
1x Gnoblar Scraplauncher 165
2x 2 Leadbelchers 220
2x 10 Gnoblar Scrappers 120
1x 3 Yhetees 195

This gives me 336 points to work with for magical equipment and unit upgrades. I will obviously have to use some counts as models for this but it shouldn't be too bad.