Tuesday, February 16, 2010

Updated Model Progress

I went through and organized all my models and got them set up on my hobby table so that I could take stock of what needs to be done and start figuring out what order I'm going to do everything in. With all the Ogre Kingdoms rumours that have been flying around lately, I'm thinking I may start painting them while continuing work on my Lizardmen. I have officially put my Skaven on hold while I get some work done on my other armies.

As far as my 40k Orks go. I'm really excited about the new Deff Dread and Killa Kan plastic sets that Games Workshop has just announced. When these hit the stores, I think I'm going to place an order for one of each of these. I'm also contemplating getting the Ork Megaforce as it is a really good deal.

Pictures of my armies:

From Impact Hits

Here is my Ork army consisting of 3 warbikers (1 nob), 3 deffkoptas, and ork trukk, an ork warboss, 7 ork nobs, and 40 ork boyz.

From Impact Hits

Here are my Skaven models consisting of 4 rat ogres, 12 giant rats, 40 clanrats (mostly unassembled), 20 plague monks, and a ratling gun.

From Impact Hits

My Ogre Kingdoms models consisting of 4 leadbelchers, 4 ironguts, 24 gnoblar fighters, 2 gorgers, 2 butchers, 6 bulls, Skragg, 1 tyrant, 1 maneater, 2 hunters, 40 gnoblar trappers, and a gnoblar scraplauncher.

From Impact Hits

The saurus warriors and stegadon I have been working on from earlier. Also, the three terradons I recently picked up.

From Impact Hits

More Lizardmen. This shows my slann, oldblood and carnosaur, 2 razordons, 2 salamanders, 36 skinks, 20 temple guard, and 16 cold one cavalry. I also have an additonal 12 skinks and 20 saurus warriors on the sprue.

Monday, February 1, 2010

Painting Progress

I am incredibly slow at painting but I have been putting more effort into my lizardmen lately. I have attached pictures of the progress they are all making.

First up is my temple guard champion. He is the closest thing I have to a finished model currently. I'm planning to use roughly the same color scheme for all of my temple guard models. For the paint job, I used Liche Purple, a Purple Ink wash, and a Liche Purple drybrush for the scales/skin. The weapons are a combination of Shining Gold and Mithril Silver with a Devlan Mud wash. The Shield is a Regal Blue with a Blue Ink wash to go along with my stegadon color scheme.


I've begun painting my engine of the gods as well. The current plan is to go with a base color of Hawk Turquoise and wash it with either Blue or Black Ink. Then drybrush the scales (maybe the skin too? not sure) with Regal Blue to match the shields that the saurus will all be carrying. The idea is they are using stegadon scale shields.

Another thing to consider is that this is going to be an engine of the gods model. Since that requires an ancient stegadon, I'm trying to think of ways I could make the stegadon look older so that when I paint a regular stegadon, it will look younger.



These are my saurus warriors with spears. In this picture, they are all base coated (skin/scales) with Scab Red. I have also completed the Black Ink wash though I do not have a handy picture of them in that state. The next step is to drybrush them with Red Gore and start detailing the weapons and equipment.

Friday, January 29, 2010

Catching Up

It's been a long time since I posted. I'm going to try and get better about that.

Over the Christmas/New Year's timeframe I attended Lindy Focus in Asheville, NC. It was an absolute blast.

Last weekend I played Steve of Boisterous Exuberance in a game. Lizardmen vs. Dark Elves. Steve posted a detailed write up of the game with lots of pictures on his blog which you can check out here: http://boisterous-exuberance.blogspot.com/2010/01/dark-elves-vs-lizardmen-012310.html

I've been working on painting my lizardmen recently. In particular my saurus warrior block. I'll post some pictures later. I ended up settling on a color scheme of scab red base coat, black inking, and red gore drybrushing for the skin/scale coloring. I've got the base coat down on all 20 of the models and two of them have been inked. I'm hoping over the next week I can crank out the inking and drybrushing and start on some of the finer details of the models.

In the meantime, I've been salivating over the thought of a new Ogre book in possibly May and the rumours that have been coming out surrounding it. A good summary of the relevant rumours can be found here: http://drinkinandmodelin.blogspot.com/2010/01/ogre-kingdoms-new-army-book-rumors.html

Also, one of the most impressive conversions I've ever seen can be found here: http://www.dakkadakka.com/dakkaforum/posts/list/264457.page

Saturday, December 26, 2009

Ogre Kingdoms vs. Skaven Result

So I took the list described in the previous post.

I was up against a level 2 warlock engineer, Grey Seer Thanquol + Boneripper, a Plague Priest on a Plague furnace, a level 1 warlock engineer, a warp lightning cannon, 5 jezzails, 2 units of plague censer bearers, a unit of stormvermin, two units of clanrats, and a Doomwheel.

Skaven went first.

During the first magic phase, I used the Hellheart and he chose not to cast any spells. The shooting phase went well for me. I took two wounds on my Scraplauncher from Jezzails and only lost two sabretusks from the doomwheel.

During my turn I managed to kill one Jezzail with my Bangstick, get Trollguts off on one of my units, and land a Scraplauncher shot directly on top of one of his clanrats units. I managed to kill 5 rats from it. I also moved my Yhetees up in a flanking position on his plague furnace and sent in some Gnoblar trappers to force a charge from his frenzied censer bearers and furnace. My shooting against the doomwheel failed miserably, both my leadbelchers and hunter failing to wound.

On his second turn it was the beginning of the end. He got some spells initial spells off that I managed to cancel with a combination of dispel scrolls, magic resistance, and dispel die. Then he rolled 6 dice to cast the 13th spell against my Tyrant unit. Of course he rolls double 6s, my unit is obliterated. I hang in there because I think I've still got a good shot at taking down the Plague Furnace my flank charging yhetees.

On my turn both the gorgers come into play. I set them up directly behind a unit of clanrats each. I manage to make the Jezzail team flee from my magic. My yhetees get the flank charge on the plague monks/furnace.

Turns out the plague monks have a banner that does 2D6 automatic hits to everything touching the unit. My Yhetees get slaughtered before they even get to attack. They flee, the plague furnace is forced to pursue, and directly in the flight path is impassable terrain. The Furnace pursues three inches, millimeters short of having to take damage for hitting the terrain.

I concede. I had no units that could do anything to the plague furnace or the doomwheel. I was out of magic defense and the only things I was going to be able to do anything to were units of basic clanrats.

Friday, December 25, 2009

Final Ogre Kingdoms List

2 Gorgers
3 units of 24 Gnoblar Fighters
2 units of 8 Gnoblar Trappers
1 Gnoblar Scraplauncher
3 Yhetees
2 units of 2 Leadbelchers with Bellowers
3 units of 3 Bulls with addtional hand weapons (one unit has standard bearer and lookout gnoblar)
1 Hunter with 2 Sabretusks, a Talisman of Protection, and the Beastkiller Big Name
1 Butcher with a Bangstick and Dispel Scroll
1 Butcher with a Hellheart
1 Tyrant with Tenderiser, Jade Lion, Heavy Armor, and Wyrdstone Necklace

I am planning to take this list against a Skaven army. I've never had much success with my Ogres so I don't really know how this is going to work. My expectation is that Plague Furnaces and either Hellpit Abominations or Doomwheels will be taken.

For dealing with the plague furnaces, I plan to use my gnoblar to force charges that will allow my ogres to flank charge or force charges into rough terrain.

With the Hellpit Abominations, I'm hoping to use my Butchers to cast Braingobbler and force some panic test failures. This is my best shot at beating these as Ogres do not have any way of getting flaming attacks. My only other hope is that my hunter might be able to do some damage to them before they get into close combat or my Tyrant with Tenderiser can manage to get the charge and make it through the regeneration.

Against Doomwheels, the strategy is the same as with the Hellpits. I am hopeful that I can force it out of control with the Hunter's Harpoon Launcher and into some dangerous/rough terrain.

This is going to be a really rough battle for me I think but I'm hopeful that I'll be able to pull off a draw, or even perhaps a marginal victory.

Thursday, December 24, 2009

Ogre Kingdoms

Every once in a while I get an itch to mess around with my Ogre Kingdoms again. I haven't been overly happy with them but they are my first army so I feel like I don't want to give up on them. To that end, I am considering making a handful of key purchases that would allow me to field a better, hopefully workable Ogre Kingdoms list in the future.

Current owned models:
24 Gnoblar Fighters
6 Ogre Bulls
4 Ironguts
2 Hunters w/ Sabretusks
30+ Gnoblar Scrappers
4 Leadbelchers
1 Gnoblar Scraplauncher
2 Butchers
3 Gorgers
1 Maneater
1 Tyrant/Bruiser

My current hope is to expand with a unit of yhetees in addition to several more units of gnoblar. And probably a handful of miscellaneous ogres. I will most likely purchase another battalion at some point as it is a great deal compared to the individual costs of the models and I could also use a handful of additional ogres.

This Saturday, I will be playing against a Skaven army. My current plan is to play a fun game with Ogre Kingdoms. Dust off these models that I haven't used in a while, and see if I can do a better job of playing them strategically than I did when I first started out with Warhammer.

Tentative army list (full list tomorrow):

2x Gorgers 150
3x 24 Gnoblar Fighters 144
3x 3 Ogre Bulls 315
2x Butchers 260
1x Hunter 145
1x Tyrant 200
1x Gnoblar Scraplauncher 165
2x 2 Leadbelchers 220
2x 10 Gnoblar Scrappers 120
1x 3 Yhetees 195

This gives me 336 points to work with for magical equipment and unit upgrades. I will obviously have to use some counts as models for this but it shouldn't be too bad.

Friday, November 27, 2009

Ork Battle 1

I've been lazy and haven't been updating this as much as I should. Asmo over at boisterous-exuberance.blogspot.com has been yelling at me for this failing on my part so I thought I'd toss up a brief write up of my first two forays into the world of 40k. For both games I took my 650 point space Ork list detailed previously.

Game 1 vs. Tau:

My opponent fielded two units of fire warriors, a big unit of Kroot, a battle suit with missile pods, a deep striking battle suit with two flamers, and some sort of tank with a rail gun on top. There were a total of 3 objectives to claim.

I got the first turn during which I flew my deffkoptas up to take on his rail gun tank and had my trukk and warbikers move flat out towards his troops. On his first turn, he shot the rail gun at my trukk and missed. His fire warriors managed to disable the trukk, and he shot up my big group of 20 ork boyz some and managed to kill one of my warbikers.

On my second turn, my deffkoptas managed to disable his rail gun tank and prevent it from firing during the next turn. My remaining two warbikers assaulted into one of his fire warrior units which they successfully defeated. My warboss and 11 Ork Boyz unloaded from the trukk and assaulted the other group of fire warriors which they also sent running.

On the second Tau turn, his remaining Kroot and the missile pod battle suit managed to take out the rest of my bikers.

On my third turn, my deffkoptas successfully blew up the rail gun tank. My 20 ork squad continued it's slow trek across the battlefield, and my warboss and 11 ork boyz moved toward the remaining kroot.

On the Tau third turn, my warboss and boyz were charged by the Kroot where they promptly slaughtered a fair number of boyz. I was able to do enough wounds back to succeed my leadership check (after using the bosspole) so the battle continued. The flamer battle suit landed just inside of range of my large ork boyz group but only close enough to hit 3 boyz with the template.

On my fourth turn, the Ork Boyz and Warboss managed to hang in there long enough to win tie the Kroot in combat. It was down to only my warboss left against a handful of Kroot (the warboss finished them off in the next turn). My 20 Boyz band proceeded to destroy the flamer battle suit and then moved on to spread out and capture two objectives. As the game was ending, only 2 fire warriors remained on the Tau side that had rallied and proceeded to capture a single objective.

Victory for the Orks! WAAAAAAAAAAAAGH!!!!!!!!!

Game 2 update vs. Sisters of Battle coming later.