Games Workshop has just put up some new Skaven models for advanced order. They will be released on September 18th.
They have announced a Skavenslaves Sling Upgrade Pack.
As well as a re-release of classic rat ogre models.
Maulerblades, Ironclaws, and Stitch Spikegouger.
I usually don't like the look of a lot of Games Workshop's classic models but I'm sort of digging the new rat ogres. It's a shame they aren't part of a plastic kit and I already have more rat ogres than I will ever need, especially after I purchase Island of Blood.
This post is a bit of an experiment. Are people interested in seeing more breaking news on here? Or should I stick to theoryhammer, modeling, painting, and battle report posts?
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Showing posts with label Skaven. Show all posts
Showing posts with label Skaven. Show all posts
Tuesday, August 24, 2010
New Skaven Models Announced
Labels:
News,
Skaven,
Warhammer Fantasy
Wednesday, June 16, 2010
Lizardmen and Empire Vs. Skaven and Daemons Of Chaos
Steve over at Boisterous Exuberance recently posted a battle report from a 2v2 game we played. Rather than try to best his excellent reporting, I will instead just supplement his post with my thoughts on the game.
1. I liked my new scar veteran setups. Giving the Horned One to a scar veteran with a great weapon proved extremely useful (held the right flank in check for quite a while). I suspect the other scar veteran would have proved equally useful if Howling Gale had not gone off and kept him from his flight move. I was going to attempt to fly him into the blue scribes so that my terradons could focus elsewhere.
2. My terradons once again proved useful but I chose poorly. Howling Gale on the first turn really shut them down and slowed down their ability to do anything. Then I flew them over the Blue Scribes when the Empire pistoliers probably could have handled him on their own. The next turn they were caught in the open again and got shot up by the jezzails. Gotta keep these guys protected better and make sure I use them more efficiently! Maybe I need to take a second unit (I should order some more)
3. Saurus cannot beat bloodcrushers. I need to quit trying to find a way to make it work. Those things are far too nasty and have far too many attacks.
4. I'm not sure I like Lore of Fire very much. My temple guard are really incapable of killing anything in close combat. They are too slow to ever attack first so against any killy unit, the only thing they do for me is not break. I need spells that can hit units in combat with me if I'm ever going to wittle them down.
5. Plague Monks are really good against anything they attack first against.
6. Miscasting a spell, rolling the result that gives your opponent a free cast, and watching him get the 13th spell off is really dumb. I'm glad that miscast option isn't on the table in 8th edition (at least I don't think it is).
7. My temple guard being wiped out and my slann losing combat with 3 wounds on him but rolling double 1s to stay in combat and continue to tie up a giant bloodletters and plague monk unit = win.
8. I think the Empire did all of the work this game. I didn't do much of anything to the enemy and really only served to slow them down. There was just too much hard hitting stuff for me to contain with my 3 blocks.
9. I should have been more aggressive with my engine. It should have charged forward and started dropping burning alignments on everything. It would have been far more useful to me on the right flank and instead it was stuck behind my temple guard unit all game because I was being too conservative with it.
1. I liked my new scar veteran setups. Giving the Horned One to a scar veteran with a great weapon proved extremely useful (held the right flank in check for quite a while). I suspect the other scar veteran would have proved equally useful if Howling Gale had not gone off and kept him from his flight move. I was going to attempt to fly him into the blue scribes so that my terradons could focus elsewhere.
2. My terradons once again proved useful but I chose poorly. Howling Gale on the first turn really shut them down and slowed down their ability to do anything. Then I flew them over the Blue Scribes when the Empire pistoliers probably could have handled him on their own. The next turn they were caught in the open again and got shot up by the jezzails. Gotta keep these guys protected better and make sure I use them more efficiently! Maybe I need to take a second unit (I should order some more)
3. Saurus cannot beat bloodcrushers. I need to quit trying to find a way to make it work. Those things are far too nasty and have far too many attacks.
4. I'm not sure I like Lore of Fire very much. My temple guard are really incapable of killing anything in close combat. They are too slow to ever attack first so against any killy unit, the only thing they do for me is not break. I need spells that can hit units in combat with me if I'm ever going to wittle them down.
5. Plague Monks are really good against anything they attack first against.
6. Miscasting a spell, rolling the result that gives your opponent a free cast, and watching him get the 13th spell off is really dumb. I'm glad that miscast option isn't on the table in 8th edition (at least I don't think it is).
7. My temple guard being wiped out and my slann losing combat with 3 wounds on him but rolling double 1s to stay in combat and continue to tie up a giant bloodletters and plague monk unit = win.
8. I think the Empire did all of the work this game. I didn't do much of anything to the enemy and really only served to slow them down. There was just too much hard hitting stuff for me to contain with my 3 blocks.
9. I should have been more aggressive with my engine. It should have charged forward and started dropping burning alignments on everything. It would have been far more useful to me on the right flank and instead it was stuck behind my temple guard unit all game because I was being too conservative with it.
Labels:
Battle Report,
Daemons of Chaos,
Empire,
lizardmen,
Skaven,
Warhammer Fantasy
Thursday, June 3, 2010
Wow, an update.
It's been a long time since I've updated. I'm hoping to get back in the swing of things. I have a couple of battle reports to put up including a game of Lizardmen vs. Demons and a 2 vs. 2 game of Lizardmen and Empire vs. Skaven and Demons. Those will hopefully happen some time in the near future.
I've also been looking through the Skaven and Beastmen books. I don't have any Beastmen models but I'm considering turning them into a side project like my Skaven currently are. Build them slowly over time because I feel like buying some models for them. My first order of business for both is to create a list to build towards.
I think I want my first Skaven list to be a Pestilens themed list. It might change when 8th edition comes out so I probably won't begin work on it until after I see how that affects things but the list is below.
Lord Skrolk
Level 2 Plague Priest on Furnace with Flail and Power Stone
Level 2 Plague Priest with Flail and Warp Scroll
Level 2 Plague Priest with Flail and Power Stone
20 Plague Monks with Musician, Standard Bearer, and Plague Banner
20 Plague Monks with Musician, Standard Bearer, and Storm Banner
30 Plague Monks with Musician, Standard Bearer, and Banner Of The Under-Empire
6 Plague Censer Bearers
6 Plague Censer Bearers
12 Giant Rats with 2 Packmasters
12 Giant Rats with 2 Packmasters
Plagueclaw Catapult
Plagueclaw Catapult
Total: 2248
This list is based around trying to make the Plagueclaw Catapults effective. While negating armor saves is really good, the fact that they only deal Strength 2 hits is unfortunate. To counter this I wanted to field a list cramming as much wither as I possibly can in. Hence, the all caster characters. Lord Skrolk gives me a way to field my plague monks as core allowing me to take more censer bearers. The giant rats are in because they are extremely cheap and expendable while able to dish out a decent number of attacks on the charge. The hope is that they will be able to do quite a bit of damage to lightly armored withered units for little to no cost. The plague monks and plague censer bearers are there to finish the job. The censer bearers providing me a good way to do some damage to heavily armored targets that I can't hit with the catapults.
I could probably make a list that works better for what I want using a grey seer and dropping all but one plague monk unit for a bunch of cheap throwaway units but I figured if I was going with the plagueclaw catapults then I might as well go all Pestilens.
Expect upcoming posts to cover the just mentioned Grey Seer version of this list, some thoughts on a Beastmen army, and the battle reports mentioned earlier.
I've also been looking through the Skaven and Beastmen books. I don't have any Beastmen models but I'm considering turning them into a side project like my Skaven currently are. Build them slowly over time because I feel like buying some models for them. My first order of business for both is to create a list to build towards.
I think I want my first Skaven list to be a Pestilens themed list. It might change when 8th edition comes out so I probably won't begin work on it until after I see how that affects things but the list is below.
Lord Skrolk
Level 2 Plague Priest on Furnace with Flail and Power Stone
Level 2 Plague Priest with Flail and Warp Scroll
Level 2 Plague Priest with Flail and Power Stone
20 Plague Monks with Musician, Standard Bearer, and Plague Banner
20 Plague Monks with Musician, Standard Bearer, and Storm Banner
30 Plague Monks with Musician, Standard Bearer, and Banner Of The Under-Empire
6 Plague Censer Bearers
6 Plague Censer Bearers
12 Giant Rats with 2 Packmasters
12 Giant Rats with 2 Packmasters
Plagueclaw Catapult
Plagueclaw Catapult
Total: 2248
This list is based around trying to make the Plagueclaw Catapults effective. While negating armor saves is really good, the fact that they only deal Strength 2 hits is unfortunate. To counter this I wanted to field a list cramming as much wither as I possibly can in. Hence, the all caster characters. Lord Skrolk gives me a way to field my plague monks as core allowing me to take more censer bearers. The giant rats are in because they are extremely cheap and expendable while able to dish out a decent number of attacks on the charge. The hope is that they will be able to do quite a bit of damage to lightly armored withered units for little to no cost. The plague monks and plague censer bearers are there to finish the job. The censer bearers providing me a good way to do some damage to heavily armored targets that I can't hit with the catapults.
I could probably make a list that works better for what I want using a grey seer and dropping all but one plague monk unit for a bunch of cheap throwaway units but I figured if I was going with the plagueclaw catapults then I might as well go all Pestilens.
Expect upcoming posts to cover the just mentioned Grey Seer version of this list, some thoughts on a Beastmen army, and the battle reports mentioned earlier.
Labels:
Skaven
Tuesday, February 16, 2010
Updated Model Progress
I went through and organized all my models and got them set up on my hobby table so that I could take stock of what needs to be done and start figuring out what order I'm going to do everything in. With all the Ogre Kingdoms rumours that have been flying around lately, I'm thinking I may start painting them while continuing work on my Lizardmen. I have officially put my Skaven on hold while I get some work done on my other armies.
As far as my 40k Orks go. I'm really excited about the new Deff Dread and Killa Kan plastic sets that Games Workshop has just announced. When these hit the stores, I think I'm going to place an order for one of each of these. I'm also contemplating getting the Ork Megaforce as it is a really good deal.
Pictures of my armies:
Here is my Ork army consisting of 3 warbikers (1 nob), 3 deffkoptas, and ork trukk, an ork warboss, 7 ork nobs, and 40 ork boyz.
Here are my Skaven models consisting of 4 rat ogres, 12 giant rats, 40 clanrats (mostly unassembled), 20 plague monks, and a ratling gun.
My Ogre Kingdoms models consisting of 4 leadbelchers, 4 ironguts, 24 gnoblar fighters, 2 gorgers, 2 butchers, 6 bulls, Skragg, 1 tyrant, 1 maneater, 2 hunters, 40 gnoblar trappers, and a gnoblar scraplauncher.
The saurus warriors and stegadon I have been working on from earlier. Also, the three terradons I recently picked up.
More Lizardmen. This shows my slann, oldblood and carnosaur, 2 razordons, 2 salamanders, 36 skinks, 20 temple guard, and 16 cold one cavalry. I also have an additonal 12 skinks and 20 saurus warriors on the sprue.
As far as my 40k Orks go. I'm really excited about the new Deff Dread and Killa Kan plastic sets that Games Workshop has just announced. When these hit the stores, I think I'm going to place an order for one of each of these. I'm also contemplating getting the Ork Megaforce as it is a really good deal.
Pictures of my armies:
![]() |
| From Impact Hits |
Here is my Ork army consisting of 3 warbikers (1 nob), 3 deffkoptas, and ork trukk, an ork warboss, 7 ork nobs, and 40 ork boyz.
![]() |
| From Impact Hits |
Here are my Skaven models consisting of 4 rat ogres, 12 giant rats, 40 clanrats (mostly unassembled), 20 plague monks, and a ratling gun.
![]() |
| From Impact Hits |
My Ogre Kingdoms models consisting of 4 leadbelchers, 4 ironguts, 24 gnoblar fighters, 2 gorgers, 2 butchers, 6 bulls, Skragg, 1 tyrant, 1 maneater, 2 hunters, 40 gnoblar trappers, and a gnoblar scraplauncher.
![]() |
| From Impact Hits |
The saurus warriors and stegadon I have been working on from earlier. Also, the three terradons I recently picked up.
![]() |
| From Impact Hits |
More Lizardmen. This shows my slann, oldblood and carnosaur, 2 razordons, 2 salamanders, 36 skinks, 20 temple guard, and 16 cold one cavalry. I also have an additonal 12 skinks and 20 saurus warriors on the sprue.
Labels:
lizardmen,
Ogre Kingdoms,
Orks,
Skaven
Saturday, December 26, 2009
Ogre Kingdoms vs. Skaven Result
So I took the list described in the previous post.
I was up against a level 2 warlock engineer, Grey Seer Thanquol + Boneripper, a Plague Priest on a Plague furnace, a level 1 warlock engineer, a warp lightning cannon, 5 jezzails, 2 units of plague censer bearers, a unit of stormvermin, two units of clanrats, and a Doomwheel.
Skaven went first.
During the first magic phase, I used the Hellheart and he chose not to cast any spells. The shooting phase went well for me. I took two wounds on my Scraplauncher from Jezzails and only lost two sabretusks from the doomwheel.
During my turn I managed to kill one Jezzail with my Bangstick, get Trollguts off on one of my units, and land a Scraplauncher shot directly on top of one of his clanrats units. I managed to kill 5 rats from it. I also moved my Yhetees up in a flanking position on his plague furnace and sent in some Gnoblar trappers to force a charge from his frenzied censer bearers and furnace. My shooting against the doomwheel failed miserably, both my leadbelchers and hunter failing to wound.
On his second turn it was the beginning of the end. He got some spells initial spells off that I managed to cancel with a combination of dispel scrolls, magic resistance, and dispel die. Then he rolled 6 dice to cast the 13th spell against my Tyrant unit. Of course he rolls double 6s, my unit is obliterated. I hang in there because I think I've still got a good shot at taking down the Plague Furnace my flank charging yhetees.
On my turn both the gorgers come into play. I set them up directly behind a unit of clanrats each. I manage to make the Jezzail team flee from my magic. My yhetees get the flank charge on the plague monks/furnace.
Turns out the plague monks have a banner that does 2D6 automatic hits to everything touching the unit. My Yhetees get slaughtered before they even get to attack. They flee, the plague furnace is forced to pursue, and directly in the flight path is impassable terrain. The Furnace pursues three inches, millimeters short of having to take damage for hitting the terrain.
I concede. I had no units that could do anything to the plague furnace or the doomwheel. I was out of magic defense and the only things I was going to be able to do anything to were units of basic clanrats.
I was up against a level 2 warlock engineer, Grey Seer Thanquol + Boneripper, a Plague Priest on a Plague furnace, a level 1 warlock engineer, a warp lightning cannon, 5 jezzails, 2 units of plague censer bearers, a unit of stormvermin, two units of clanrats, and a Doomwheel.
Skaven went first.
During the first magic phase, I used the Hellheart and he chose not to cast any spells. The shooting phase went well for me. I took two wounds on my Scraplauncher from Jezzails and only lost two sabretusks from the doomwheel.
During my turn I managed to kill one Jezzail with my Bangstick, get Trollguts off on one of my units, and land a Scraplauncher shot directly on top of one of his clanrats units. I managed to kill 5 rats from it. I also moved my Yhetees up in a flanking position on his plague furnace and sent in some Gnoblar trappers to force a charge from his frenzied censer bearers and furnace. My shooting against the doomwheel failed miserably, both my leadbelchers and hunter failing to wound.
On his second turn it was the beginning of the end. He got some spells initial spells off that I managed to cancel with a combination of dispel scrolls, magic resistance, and dispel die. Then he rolled 6 dice to cast the 13th spell against my Tyrant unit. Of course he rolls double 6s, my unit is obliterated. I hang in there because I think I've still got a good shot at taking down the Plague Furnace my flank charging yhetees.
On my turn both the gorgers come into play. I set them up directly behind a unit of clanrats each. I manage to make the Jezzail team flee from my magic. My yhetees get the flank charge on the plague monks/furnace.
Turns out the plague monks have a banner that does 2D6 automatic hits to everything touching the unit. My Yhetees get slaughtered before they even get to attack. They flee, the plague furnace is forced to pursue, and directly in the flight path is impassable terrain. The Furnace pursues three inches, millimeters short of having to take damage for hitting the terrain.
I concede. I had no units that could do anything to the plague furnace or the doomwheel. I was out of magic defense and the only things I was going to be able to do anything to were units of basic clanrats.
Labels:
Battle Report,
Ogre Kingdoms,
Skaven
Friday, December 25, 2009
Final Ogre Kingdoms List
2 Gorgers
3 units of 24 Gnoblar Fighters
2 units of 8 Gnoblar Trappers
1 Gnoblar Scraplauncher
3 Yhetees
2 units of 2 Leadbelchers with Bellowers
3 units of 3 Bulls with addtional hand weapons (one unit has standard bearer and lookout gnoblar)
1 Hunter with 2 Sabretusks, a Talisman of Protection, and the Beastkiller Big Name
1 Butcher with a Bangstick and Dispel Scroll
1 Butcher with a Hellheart
1 Tyrant with Tenderiser, Jade Lion, Heavy Armor, and Wyrdstone Necklace
I am planning to take this list against a Skaven army. I've never had much success with my Ogres so I don't really know how this is going to work. My expectation is that Plague Furnaces and either Hellpit Abominations or Doomwheels will be taken.
For dealing with the plague furnaces, I plan to use my gnoblar to force charges that will allow my ogres to flank charge or force charges into rough terrain.
With the Hellpit Abominations, I'm hoping to use my Butchers to cast Braingobbler and force some panic test failures. This is my best shot at beating these as Ogres do not have any way of getting flaming attacks. My only other hope is that my hunter might be able to do some damage to them before they get into close combat or my Tyrant with Tenderiser can manage to get the charge and make it through the regeneration.
Against Doomwheels, the strategy is the same as with the Hellpits. I am hopeful that I can force it out of control with the Hunter's Harpoon Launcher and into some dangerous/rough terrain.
This is going to be a really rough battle for me I think but I'm hopeful that I'll be able to pull off a draw, or even perhaps a marginal victory.
3 units of 24 Gnoblar Fighters
2 units of 8 Gnoblar Trappers
1 Gnoblar Scraplauncher
3 Yhetees
2 units of 2 Leadbelchers with Bellowers
3 units of 3 Bulls with addtional hand weapons (one unit has standard bearer and lookout gnoblar)
1 Hunter with 2 Sabretusks, a Talisman of Protection, and the Beastkiller Big Name
1 Butcher with a Bangstick and Dispel Scroll
1 Butcher with a Hellheart
1 Tyrant with Tenderiser, Jade Lion, Heavy Armor, and Wyrdstone Necklace
I am planning to take this list against a Skaven army. I've never had much success with my Ogres so I don't really know how this is going to work. My expectation is that Plague Furnaces and either Hellpit Abominations or Doomwheels will be taken.
For dealing with the plague furnaces, I plan to use my gnoblar to force charges that will allow my ogres to flank charge or force charges into rough terrain.
With the Hellpit Abominations, I'm hoping to use my Butchers to cast Braingobbler and force some panic test failures. This is my best shot at beating these as Ogres do not have any way of getting flaming attacks. My only other hope is that my hunter might be able to do some damage to them before they get into close combat or my Tyrant with Tenderiser can manage to get the charge and make it through the regeneration.
Against Doomwheels, the strategy is the same as with the Hellpits. I am hopeful that I can force it out of control with the Hunter's Harpoon Launcher and into some dangerous/rough terrain.
This is going to be a really rough battle for me I think but I'm hopeful that I'll be able to pull off a draw, or even perhaps a marginal victory.
Labels:
Army List,
Ogre Kingdoms,
Skaven
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